![]() ![]() L/38), and a larger ammo load of 35 rounds. ![]() Also, the latter will get a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 46 L/61 gun, providing a playstyle that’s quite different from the VK 72.01 (K). B, the Pz.Kpfw VII will mount the 12.8 cm Kw. The same applies to the Maus: all equipment, camos, emblems and crew you have for it are there to stay. This change won’t affect the XP you’ve earned on the VK 45.02 (P) Ausf. A will form an alternative branch ending in a new vehicle: the Pz.Kpfw VII. We heard the requests to keep the VK 72.01(K) as a unique reward to Clan players. The gun handling is going to get easier thanks to a quicker reload time (reduced from 14.9s to 12s) and improved gun stabilization-one of the best in the game, which isn’t surprising if you consider its sizes and speed. It’ll receive thicker frontal and hull armor. Secondly, to further smoothen the succession within the line, we’ll improve the Maus’ combat parameters. Everything you've come to expect from heavies, the newcomers are somewhat slow, yet well-protected and pack a punch. If you researched the Tier X Maus, they will be credited to you as researched as well. Firstly, after careful consideration, we decided to replace the two with the VK100.01P (Tier VIII) and Mäuschen (Tier IX). are miles apart from the Tier X Maus in terms of gameplay. The Maus heavy branch (as we know it now) is quite a bumpy ride. Here, we set things right with comprehensive balance changes and the introduction of completely new tanks. The growth it’s been through since the game's release messed with the tree’s very structure: today, vehicles united into one branch (and supposedly similar in play style) often differ a lot. This revision begins with the German Tech Tree. And we're kicking this year off by delivering on it with the very first update of 2017. Ensuring that the vehicle roster stays fresh, exciting, and relevant as the game evolves is the promise we made at WG Fest. ![]()
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